#backend = "xrender" backend = "glx"; xrender-sync-fence =true; vsync = true; mark-wmwin-focused = true; detect-client-opacity = true; refresh-rate = 0; sync = "none"; detect-transient = true; detect-client-leader = true; fading = true; fade-delta = 20; fade-in-step = 0.2; fade-out-step = 0.2; # blur-kern = "3x3box" # blur-background = false; blur: { method = "kawase"; strength = 5; background = false; background-frame = false; background-fixed = false; } ### Shadows shadow = true; shadow-opacity = 0.3; #shadow-radius = 3; shadow-exclude = [ "class_g = 'slop'", "class_g ~= 'Peek'" ] ### Rounded corners #corner-radius = 10.0; blur-background-exclude = [ "class_g ~= 'Peek'", "class_g ~= 'maim'", "class_i ~= 'maim'", "class_g ~= 'slop'", "name ~= 'maim'" ] opacity-rule = [ "98:class_g = 'kitty' && focused", "90:class_g = 'kitty' && !focused", "98:name *= 'polybar'" ]; # other unredir-if-possible = true;